![sonic colors stages sonic colors stages](https://i.ytimg.com/vi/gLseAbGdv-A/hqdefault.jpg)
To wrap this review up, this remaster is a disaster through and through and is full of horrific design choices. I can go on and on about the game's lackluster story and how I hate its childish and ridiculous tone and unfunny jokes, but this review has gone on long enough. It's inexcusable and yet another case of terrible decision-making on Blind Squirrel Games' part. You're stuck with listening to both the original and remixes despite Generations, for example, offering far more options to the player in terms of what music to listen to in stages and bosses and that game was released back in 2011. You can't toggle listening to just the remixes or the original music. Even with the customization options though, there's still a lack of options in terms of mapping the drift to the Left and Right triggers and the quick step to the L and R buttons and also the music.
#Sonic colors stages movie
Movie Sonic's boost and aura are my go-to favorites to use. I also like some of the graphical enhancements, Rival Rush and the customization options in terms of the controls and Sonic's cosmetics. The Jade Wisp adds a bit more replay value to the game and has you exploring parts of levels you hardly were able to explore in the original Colors. I like the game's creative usage of the Wisps and also the addition of the Jade Wisp. It's a shame because I did enjoy parts of Colors Ultimate despite my issues with the game's overall design. In the end, Blind Squirrel Games has a lot of work to do in patching this game and getting rid of as many glitches as possible. Then, when you add in Blind Squirrel Games' incompetence into the mix with the abundance of glitches and graphical and audio issues, Colors Ultimate is honestly a horrific mess of a game and ends up being one of the worst Sonic games in recent history in my opinion. It's the kind of game design where the original developers (Sonic Team) had zero clue what they were doing when designing the game or how the gameplay and level design could complement each other. Coupled with that, he moves too fast at points, which makes it easy to run into enemies or fall off into bottomless pits during moments of precise platforming. Sonic's controls, however, clash with that sort of level design and leads to a lot of frustration and cases where Sonic feels too stiff and tank-like to work with platforming, let alone puzzle-solving. Instead of the levels being mostly in 3D and involving extensive use of the drift and quick step, Colors' game design is predominately in 2.5D and involves a lot of platforming, exploration and puzzle-solving elements, especially when Wisps are involved. Colors, however, deviates from that design philosophy and puts Sonic in level design that's completely counterintuitive to his gameplay and physics. The boost formula is after all a glorified racing game since the emphasis is on speed and quick reflexes and being able to find the quickest routes to the goal. In the boost formula, Sonic is specifically designed to go through level design that involves racetrack-like design. His physics are further tank-like in order to make him manageable at high speeds when racing through levels. Sonic still controls how he did in Unleashed, where he moves and steers like a car. In terms of gameplay and level design, that's where I express issues with Colors as a whole, both the original and remaster, because of its overall design. Then there are the loading times, which last close to 12 seconds, which is unacceptable considering the original Colors' loading times were shorter. Coupled with the game crashes, I dealt with random glitches where dash panels don't work like they're supposed to, Tails Save breaks the 2D-3D transition sections, audio and music cutting in and out at sporadic points, framerate issues during busy stages like Aquarium Park and a lot of graphical issues and pop-up when it comes to platforms, rings and various background details. Once I beat Metal Sonic and go through the Results screen, the game crashes. Despite completing most of the game, it still has a ton of technical issues and crashed on me a bunch of times whenever I try to complete Rival Rush in Aquarium Park or Asteroid Coaster. My copy was somewhat stable and I say "somewhat" for a reason. Thankfully, my game never corrupted my save data nor given me seizures.
![sonic colors stages sonic colors stages](https://attackofthefanboy.com/wp-content/uploads/2021/08/Sonic-Colors-Ultimate-Simulator.jpg)
I completed the story, got all 180 red rings, got the 7 Chaos Emeralds, got S-rank on all stages and completed Egg Shuttle.
![sonic colors stages sonic colors stages](https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate.jpg)
![sonic colors stages sonic colors stages](https://static3.srcdn.com/wordpress/wp-content/uploads/2021/09/Sonic-Colors-Ultimate-Rival-Rush.jpg)
Personally, my experience with the game was mostly smooth. I pre-ordered the Digital Deluxe edition, so I ended up getting the game early on September 3rd for my Switch Lite. This review contains spoilers, click expand to view.